Introduction to Financial Technology (07.42700) (2021)
Other Georgia CTAE sets
- Finance (2021) - Grades 6, 7, 8
- Computer Programming (11.01200) (2018) - Grades 6, 7, 8
- Exploring Agriculture Education (Sixth Grade) (2019)
- Exploring Engineering and Technology (2019)
- Health Science (2021) - Grades 6, 7, 8
- Interactive Design (11.01300) (2018) - Grades 6, 7, 8
- Law, Public Safety, Corrections and Security (2021) - Grades 6, 7, 8
- Middle School CTAE Standards (2020) - Grade 6
- Secure Information Systems (11.01100) (2018) - Grades 6, 7, 8
- Exploring Agriculture Education (Seventh Grade) (2019)
- Human Services (2021) - Grade 7
- Invention and Innovation Grade 7 (2019)
- Middle School CTAE Standards (2020) - Grade 7
- AP Computer Science Principles (11.01900) (2021)
- Exploring Agriculture Education (Eighth Grade) (2019)
- Human Services (2021) - Grade 8
- Middle School Agriculture Education (Eighth Grade) (2009)
- Middle School CTAE Standards (2020) - Grade 8
- Technological Systems Grade 8 (2019)
- Culinary Arts I (20.5321) (2021)
- Finance (2021) - Grades 9, 10, 11, 12
- Health Science (2021) - Grades 9, 10, 11, 12
- Hospitality and Tourism (2021)
- Advanced Cyber Security (11.48200) (2014)
- Advanced Cybersecurity (2021)
- Advanced Entrepreneurial Strategies (6.453) (2022)
- Advanced Fashion, Merchandising and Retailing (8.422) (2021)
- Applications of Dental Science (2024)
- Applications of Health Information Technology (25.496) (2022)
- Artificial Intelligence Applications (11.44500) (2021)
- Artificial Intelligence Concepts (11.44400) (2021)
- Arts, A/V Technology and Communications (2021)
- Arts, AV Technology, and Communications: Graphic Design & Production (2013)
- Audio Video and Technology Film II (AVTF2) (2018)
- Audio Visual, Technology and Film III (2013)
- Audio, Video, Technology, and Film I (AVTF1) (2012)
- Broadcast Video Production Applications (2016)
- Business and Technology (7.441) (2022)
- Business Communications (7.451) (2022)
- Business, Management and Administration (2022)
- Cloud Computing (11.44700) (2021)
- Coding for FinTech (11.46300) (2020)
- Computer Science Principles (11.47100) (2021)
- Computer Science Principles (2013)
- Criminal Justice Essentials (2013)
- CTAE Foundation Skills
- CTEA Architecture & Construction (2021)
- Culinary Arts II (20.5331) (2021)
- Data Science I (11.08100) (2021)
- Data Science II (11.08200) (2021)
- Digital Design (11.45100) (2021)
- Digital Design (2021)
- Dramatic Writing (Film, Television, and Theatre I) (52.09200) (2018)
- E-Marketing (2021)
- E-Sports (11.08000) (2021)
- Education and Training (2021)
- Embedded Computing (11.42700) (2021)
- Embedded Computing 11.42700 (2021)
- Energy (2021)
- Engineering & Technology (2021)
- Entrepreneurship (6.4161) (2022)
- Essentials of Dental Science (2024)
- Essentials of Health Information Technology (25.495) (2022)
- Fashion, Merchandising and Retailing Essentials (8.421)(2021)
- Financial Technologies and Services (07.42800) (2020)
- Foundations of Artificial Intelligence (11.44300) (2021)
- Foundations of Business Administration (7.083) (2022)
- Foundations of Business Management (7.084) (2022)
- Foundations of Investing and Finance (7.085) (2022)
- Game Design: Animation and Simulation (11.42900) (2015)
- Global Awareness and Cultural Competency (7.442)(2022)
- Government & Public Administration (2021)
- Hospitality, Recreation and Tourism Essentials (8.453) (2021)
- Hospitality, Recreation and Tourism Management (8.454) (2021)
- Human Resources Principles (6.481) (2022)
- Human Services (2021) - Grades 9, 10, 11, 12
- Industry Fundamentals and Occupational Safety (2013)
- Industry Fundamentals and Occupational Safety (2013)
- Information Technology (2022)
- Information Technology Essentials (11.41400) (2021)
- Information Technology Support (11.42000) (2021)
- Integrated Marketing Communications (8.452)(2021)
- International Business & Marketing (8.4143)(2021)
- International Business Concepts (7.452) (2022)
- Introduction to Business & Technology (2013)
- Introduction to Business and Technology (7.4413) (2022)
- Introduction to Construction (2013)
- Introduction to Culinary Arts (20.531) (2021)
- Introduction to Cyber Security (11.48100) (2014)
- Introduction to Cybersecurity (2021)
- Introduction to Digital Technology (11.41500) (2013)
- Introduction to Digital Technology (2013)
- Introduction to Graphic Design (2012)
- Introduction to Hardware Technology (11.44800) (2021)
- Introduction to Hardware Technology (2021)
- Introduction to Healthcare Science (25.521) (2022)
- Introduction to Healthcare Science (2013)
- Introduction to Healthcare Science (2023)
- Introduction to International Business (7.432)(2022)
- Introduction to Law, Public Safety, Corrections and Security (2012)
- Introduction to Python (11.08300) (2021)
- Introduction to Software Technology (11.44600) (2021)
- Introduction to Software Technology (2021)
- Introduction to Sports & Entertainment Marketing (8.478) (2021)
- Law, Public Safety, Corrections and Security (2021) - Grades 9, 10, 11, 12
- Legal Environment of Business (6.415) (2022)
- Manufacturing (2021)
- Marketing and Entrepreneurship (8.441)(2021)
- Marketing Management (8.442)(2021)
- Marketing Principles (8.474)(2021)
- Marketing Research (8.48)(2021)
- Networking Fundamentals (11.46100) (2021)
- Networking Systems and Support (11.46200) (2021)
- Programming, Games, Apps, and Society: Grades 9, 10, 11, 12
- Promotion and Digital Marketing (8.451)(2021)
- The Entrepreneurial Venture (6.452) (2022)
- Transportation, Distribution, and Logistics (2021)
- Web Design (11.42500) (2021)
- Web Design (2021)
- Web Development (11.42500) (2021)
- Wildlife Management (2013)
- Workforce Ready (2021)
- Criminal Investigations (2013)
- General Horticulture and Plant Science (11.42000) (2013)
- Patient Care Fundamentals (2013)
- Applications of Public Health (2021)
- Early Childhood Care and Education 1 (2013)
- Early Childhood Care and Education II (2013)
- Early Childhood Care and Education III (2013)
- Early Childhood Care and Education Practicum (2013)
- Essentials of Healthcare (2013)
- Food for Life (2013)
- Food Science (2013)
- Food, Nutrition & Wellness (2013)
- Foundations of Interior Design (2013)
- Fundamentals of Fashion (2013)
- Introduction to Metals (2013)
- Textile Science (2013)
- Welding 1 (2013)
Other Georgia CTAE sets
- Finance (2021) - Grades 6, 7, 8
- Computer Programming (11.01200) (2018) - Grades 6, 7, 8
- Exploring Agriculture Education (Sixth Grade) (2019)
- Exploring Engineering and Technology (2019)
- Health Science (2021) - Grades 6, 7, 8
- Interactive Design (11.01300) (2018) - Grades 6, 7, 8
- Law, Public Safety, Corrections and Security (2021) - Grades 6, 7, 8
- Middle School CTAE Standards (2020) - Grade 6
- Secure Information Systems (11.01100) (2018) - Grades 6, 7, 8
- Exploring Agriculture Education (Seventh Grade) (2019)
- Human Services (2021) - Grade 7
- Invention and Innovation Grade 7 (2019)
- Middle School CTAE Standards (2020) - Grade 7
- AP Computer Science Principles (11.01900) (2021)
- Exploring Agriculture Education (Eighth Grade) (2019)
- Human Services (2021) - Grade 8
- Middle School Agriculture Education (Eighth Grade) (2009)
- Middle School CTAE Standards (2020) - Grade 8
- Technological Systems Grade 8 (2019)
- Culinary Arts I (20.5321) (2021)
- Finance (2021) - Grades 9, 10, 11, 12
- Health Science (2021) - Grades 9, 10, 11, 12
- Hospitality and Tourism (2021)
- Advanced Cyber Security (11.48200) (2014)
- Advanced Cybersecurity (2021)
- Advanced Entrepreneurial Strategies (6.453) (2022)
- Advanced Fashion, Merchandising and Retailing (8.422) (2021)
- Applications of Dental Science (2024)
- Applications of Health Information Technology (25.496) (2022)
- Artificial Intelligence Applications (11.44500) (2021)
- Artificial Intelligence Concepts (11.44400) (2021)
- Arts, A/V Technology and Communications (2021)
- Arts, AV Technology, and Communications: Graphic Design & Production (2013)
- Audio Video and Technology Film II (AVTF2) (2018)
- Audio Visual, Technology and Film III (2013)
- Audio, Video, Technology, and Film I (AVTF1) (2012)
- Broadcast Video Production Applications (2016)
- Business and Technology (7.441) (2022)
- Business Communications (7.451) (2022)
- Business, Management and Administration (2022)
- Cloud Computing (11.44700) (2021)
- Coding for FinTech (11.46300) (2020)
- Computer Science Principles (11.47100) (2021)
- Computer Science Principles (2013)
- Criminal Justice Essentials (2013)
- CTAE Foundation Skills
- CTEA Architecture & Construction (2021)
- Culinary Arts II (20.5331) (2021)
- Data Science I (11.08100) (2021)
- Data Science II (11.08200) (2021)
- Digital Design (11.45100) (2021)
- Digital Design (2021)
- Dramatic Writing (Film, Television, and Theatre I) (52.09200) (2018)
- E-Marketing (2021)
- E-Sports (11.08000) (2021)
- Education and Training (2021)
- Embedded Computing (11.42700) (2021)
- Embedded Computing 11.42700 (2021)
- Energy (2021)
- Engineering & Technology (2021)
- Entrepreneurship (6.4161) (2022)
- Essentials of Dental Science (2024)
- Essentials of Health Information Technology (25.495) (2022)
- Fashion, Merchandising and Retailing Essentials (8.421)(2021)
- Financial Technologies and Services (07.42800) (2020)
- Foundations of Artificial Intelligence (11.44300) (2021)
- Foundations of Business Administration (7.083) (2022)
- Foundations of Business Management (7.084) (2022)
- Foundations of Investing and Finance (7.085) (2022)
- Game Design: Animation and Simulation (11.42900) (2015)
- Global Awareness and Cultural Competency (7.442)(2022)
- Government & Public Administration (2021)
- Hospitality, Recreation and Tourism Essentials (8.453) (2021)
- Hospitality, Recreation and Tourism Management (8.454) (2021)
- Human Resources Principles (6.481) (2022)
- Human Services (2021) - Grades 9, 10, 11, 12
- Industry Fundamentals and Occupational Safety (2013)
- Industry Fundamentals and Occupational Safety (2013)
- Information Technology (2022)
- Information Technology Essentials (11.41400) (2021)
- Information Technology Support (11.42000) (2021)
- Integrated Marketing Communications (8.452)(2021)
- International Business & Marketing (8.4143)(2021)
- International Business Concepts (7.452) (2022)
- Introduction to Business & Technology (2013)
- Introduction to Business and Technology (7.4413) (2022)
- Introduction to Construction (2013)
- Introduction to Culinary Arts (20.531) (2021)
- Introduction to Cyber Security (11.48100) (2014)
- Introduction to Cybersecurity (2021)
- Introduction to Digital Technology (11.41500) (2013)
- Introduction to Digital Technology (2013)
- Introduction to Graphic Design (2012)
- Introduction to Hardware Technology (11.44800) (2021)
- Introduction to Hardware Technology (2021)
- Introduction to Healthcare Science (25.521) (2022)
- Introduction to Healthcare Science (2013)
- Introduction to Healthcare Science (2023)
- Introduction to International Business (7.432)(2022)
- Introduction to Law, Public Safety, Corrections and Security (2012)
- Introduction to Python (11.08300) (2021)
- Introduction to Software Technology (11.44600) (2021)
- Introduction to Software Technology (2021)
- Introduction to Sports & Entertainment Marketing (8.478) (2021)
- Law, Public Safety, Corrections and Security (2021) - Grades 9, 10, 11, 12
- Legal Environment of Business (6.415) (2022)
- Manufacturing (2021)
- Marketing and Entrepreneurship (8.441)(2021)
- Marketing Management (8.442)(2021)
- Marketing Principles (8.474)(2021)
- Marketing Research (8.48)(2021)
- Networking Fundamentals (11.46100) (2021)
- Networking Systems and Support (11.46200) (2021)
- Programming, Games, Apps, and Society: Grades 9, 10, 11, 12
- Promotion and Digital Marketing (8.451)(2021)
- The Entrepreneurial Venture (6.452) (2022)
- Transportation, Distribution, and Logistics (2021)
- Web Design (11.42500) (2021)
- Web Design (2021)
- Web Development (11.42500) (2021)
- Wildlife Management (2013)
- Workforce Ready (2021)
- Criminal Investigations (2013)
- General Horticulture and Plant Science (11.42000) (2013)
- Patient Care Fundamentals (2013)
- Applications of Public Health (2021)
- Early Childhood Care and Education 1 (2013)
- Early Childhood Care and Education II (2013)
- Early Childhood Care and Education III (2013)
- Early Childhood Care and Education Practicum (2013)
- Essentials of Healthcare (2013)
- Food for Life (2013)
- Food Science (2013)
- Food, Nutrition & Wellness (2013)
- Foundations of Interior Design (2013)
- Fundamentals of Fashion (2013)
- Introduction to Metals (2013)
- Textile Science (2013)
- Welding 1 (2013)
Demonstrate employability skills required by business and industry.FIN-IFT-1
- 1.
Communicate effectively through writing, speaking, listening, reading, and interpersonal abilities.FIN-IFT-1.1
- 2.
Demonstrate creativity by asking challenging questions and applying innovative procedures and methods.FIN-IFT-1.2
- 3.
Exhibit critical thinking and problem-solving skills to locate, analyze and apply information in career planning and employment situations.FIN-IFT-1.3
- 4.
Model work readiness traits required for success in the workplace including integrity, honesty, accountability, punctuality, time management, and respect for diversity.FIN-IFT-1.4
- 5.
Apply the appropriate skill sets to be productive in a changing, technological, diverse workplace to be able to work independently and apply team-work skills.FIN-IFT-1.5
- 6.
Present a professional image through appearance, behavior, and language.FIN-IFT-1.6
Identify and summarize the major companies in the financial technology (FinTech) and their contributions to the industry.FIN-IFT-2
- 1.
List and describe the major categories of participants in the FinTech industry (e.g., banks, non- bank financial companies, technology companies, retail).FIN-IFT-2.1
- 2.
Compare and contrast the importance of partnerships in the FinTech industry.FIN-IFT-2.2
- 3.
Summarize the connection between financial innovation and financial inclusion.FIN-IFT-2.3
Research and categorize the basic concepts and terminology of financial technology (FinTech), electronic payments, and the operating platforms that power transactions within the financial technology industry.FIN-IFT-3
- 1.
Describe the role of FinTech in the economy.FIN-IFT-3.1
- 2.
Construct and show the use of technology that powers financial ecosystems.FIN-IFT-3.2
- 3.
Define terminology unique to the FinTech industry, such as digital finance platforms, mobile payments, digital asset management, blockchain technology, cryptography, and other terminology.FIN-IFT-3.3
- 4.
Compare and contrast the characteristics and functions of various electronic and mobile payment systems.FIN-IFT-3.4
- 5.
Outline and explain the core functions of banks and explain how FinTech companies are enhancing and disrupting such functions.FIN-IFT-3.5
Identify the unique characteristics of financial innovation.FIN-IFT-4
- 1.
Research and identify patterns how financial innovation impacts society.FIN-IFT-4.1
- 2.
Explain the advantages and disadvantages of financial services innovation.FIN-IFT-4.2
- 3.
Identify recent FinTech developments and analyze their impact on the financial industry.FIN-IFT-4.3
Describe how emerging and disruptive financial technologies become drivers of change in the financial industry.FIN-IFT-5
- 1.
Research and show the relationships between specific technologies, including Artificial Intelligence (AI), machine learning, cybersecurity technologies, and cloud computing.FIN-IFT-5.1
- 2.
Describe the types of FinTech applications including investment/robo-advising; personal finance (e.g., day-to-day, bill-pay); payments; aggregators (Plaid); lending (microlending); and insurance.FIN-IFT-5.2
- 3.
Compare and contrast the different types of mobile payment systems, such as Zelle, Venmo, PayPal, and others.FIN-IFT-5.3
- 4.
Evaluate the concepts of open banking and embedded banking and describe how they relate to the shift from financial products and channels to financial services experiences.FIN-IFT-5.4
Critique and interpret financial terminology, business models, and emerging trends in FinTech.FIN-IFT-6
- 1.
Explain the concepts and implications of open banking, particularly with respect to developing new financial technology applications that leverage the access to data resulting from the shift to open banking.FIN-IFT-6.1
- 2.
Define financial inclusion (unbanked/ underbanked) and its cultural and societal impact.FIN-IFT-6.2
- 3.
Research and analyze the ways FinTech can impact financial literacy.FIN-IFT-6.3
- 4.
Compare and contrast eBanking with traditional banking services.FIN-IFT-6.4
- 5.
Identify digital investment applications and explain their effects on the investment industry.FIN-IFT-6.5
Identify the primary sources of financial data and how to effectively manage and analyze that data.FIN-IFT-7
- 1.
Analyze and critique data sources, collection and mining in the FinTech industry.FIN-IFT-7.1
- 2.
Evaluate underlying trends in obtaining data (Application Programming Interfaces vs. Screen Scraping).FIN-IFT-7.2
- 3.
Interpret data analytics methods and tools for efficient and effective decision making in FinTech.FIN-IFT-7.3
- 4.
Hypothesize how big data is a catalyst for convergence in FinTech.FIN-IFT-7.4
- 5.
Draw conclusions regarding ownership of data and detail ways to protect data.FIN-IFT-7.5
Investigate the limits, risks, policy and social implications of financial technology.FIN-IFT-8
- 1.
Assess and explain the financial regulations designed to prevent fraud in the FinTech industry and identify agencies charged with enforcing these regulations.FIN-IFT-8.1
- 2.
Differentiate the role and principles of cybersecurity to handle threats, vulnerabilities, and risks within the public and private sector entities' resiliency controls.FIN-IFT-8.2
- 3.
Cite evidence and develop a logical argument for the legal, ethical, and compliance issues that arise when working with financial services technology in a global economy.FIN-IFT-8.3
Identify and evaluate career options in the FinTech industry.FIN-IFT-9
- 1.
Categorize career opportunities within the FinTech industry, the demand and growth of specific careers, and their earning potential (e.g., blockchain developer, FinTech application developer, financial analyst, product manager, compliance expert, cybersecurity analyst, business development manager, data specialist, IT architect).FIN-IFT-9.1
- 2.
Collect and compile education and licensing requirements for careers in FinTech (post-secondary and graduate opportunities).FIN-IFT-9.2
- 3.
Describe skills and job responsibilities for careers in FinTech, such as proficiency in Java, Python, and related technologies, smart contract development, agile process frameworks, Ethereum networking, machine learning, cloud computing, robo-advising, Ripple/payment protocols, Solidity, and others.FIN-IFT-9.3
- 4.
Analyze and synthesize companies and organizations hiring within the FinTech industry and categorize how different technology companies are driving many of the most innovative FinTech products and services.FIN-IFT-9.4
Examine how related student organizations are integral parts of career and technology education courses through leadership development, school and community service projects, and competitive events.FIN-IFT-10
- 1.
Research the history of Future Business Leaders of America (FBLA).FIN-IFT-10.1
- 2.
Discuss the mission, purpose, motto, colors, official dress, and other distinguishing characteristics of FBLA.FIN-IFT-10.2
- 3.
Explain how participation in FBLA can promote lifelong responsibility for community service, professional growth, and development.FIN-IFT-10.3
- 4.
Create a personal leadership plan to participate in programs, conferences, community service, and competitive events on the local, state, and national level that align with the competencies, skills, and knowledge of this course.FIN-IFT-10.4
Frequently asked questions
- What grade levels do these standards cover?
- Grade 9, Grade 10, Grade 11, and Grade 12
- When were these standards adopted?
- 2021
- Where can I read the official document?
- Georgia Standards of Excellence Introduction to Financial Technology (07.42700)
Keep exploring
Keep exploring CTAE standards
Sibling grade bands, other subjects in this jurisdiction, and the same subject across other states.
More Georgia CTAE sets
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- Mathematics38 sets
- Physical Education10 sets
- Programming Standards for Meeting the Needs of Gifted & High-Ability Learners1 set
- Science27 sets
- Social Studies20 sets
- Standardized Test Prep (SAT/ACT)1 set
- World Languages and Global Workforce Initiatives17 sets