E-Sports (11.08000) (2021)

Other Georgia CTAE sets

Describe the characteristics of the enterprises that make up the e-sports ecosystem and the skill sets they share among themselves and with other sectors of the industry.ES-1

  • 1.

    Recognize the various roles and skills from other sectors that comprise the e-sports ecosystem.ES-1.1

  • 2.

    Describe how the skill set required in the e-sports industry might be transferrable to other industry sectors and professions.ES-1.2

  • 3.

    Discuss how e-sports teams utilize sponsorships from various industry partners.ES-1.3

Explain the elements of the e-sports event process across pre-event, show day, and post- event phases.ES-2

  • 1.

    Develop and document pre-event planning including run-of-show documentES-2.1

  • 2.

    Describe and document day-of event activitiesES-2.2

  • 3.

    Model scenarios for issues (technical and non-technical) that can occur and possible solutionsES-2.3

  • 4.

    Explain and demonstrate project retrospective to capture lessons learned and areas for improvement.ES-2.4

Plan and execute an e-sports event.ES-3

  • 1.

    Describe and demonstrate the multitude of team roles and duties to execute an e-sports eventES-3.1

  • 2.

    Explain necessary considerations for the end user experience and collect feedbackES-3.2

  • 3.

    State the variety of competition platforms and implications for competition.ES-3.3

  • 4.

    Explore the differences between a Local Area Network (LAN) event and a virtual competition and identify which is best suited for a specific context.ES-3.4

Integrate healthy behaviors into e-sports participationES-4

  • 1.

    Analyze time spent gaming vs. other activities of importance and personal goalsES-4.1

  • 2.

    Identify a subset of skills used in gaming and how those skills apply/support other activities (i.e. attending to detail, organizing, story-telling).ES-4.2

  • 3.

    Develop a plan for maintaining mental and physical health of e-sports athletes.ES-4.3

  • 4.

    Articulate the importance of displaying good sportsmanship behaviors within e-sports.ES-4.4

  • 5.

    Construct an argument to support the claim that gaming cultivates a growth mindset.ES-4.5

Evaluate the impacts of technology, media, culture, and law on esports.ES-5

  • 1.

    Analyze the corresponding influence of esports, technology, media, and culture.ES-5.1

  • 2.

    Explore the history of esports and identify key stakeholders and influencers.ES-5.2

  • 3.

    Identify gaming platform(s) and identify factors contributing to the platform's success or failure.ES-5.3

  • 4.

    Identify the challenges to creating an inclusive culture in e-sports and potential barriers that exist in the ecosystem.ES-5.4

  • 5.

    Explain the legal ramifications of policies like The Digital Millennium Copyright Act (DMCA) and how legislation applies to the e-sports industry.ES-5.5

Explore different scientific processes that are used in e-sports and game-user researchES-6

  • 1.

    Describe how the human mind and body responds to in-game stimuliES-6.1

  • 2.

    Explain how scientific processes can be used to understand the interaction between people and gamesES-6.2

  • 3.

    Explore the contributions of different scientific fields to the development and understanding of esports (i.e. biometrics, virtual reality, augmented reality)ES-6.3

  • 4.

    Explain how the future of -sports will be shaped using biometrics and new techniques for game control and interaction.ES-6.4

Explain how game development, strategy, and logic affect the potential outcomes of gameplay.ES-7

  • 1.

    Demonstrate how teamwork and in-game communication affect game and match outcomes.ES-7.1

  • 2.

    Derive a game play strategy based on game characteristics and knowledge.ES-7.2

  • 3.

    Explain how game play is governed by mechanics and dynamics derived in the development process.ES-7.3

  • 4.

    Describe the connection between player personality and game strategy.ES-7.4

Develop an inclusive organizational model that promotes community and outreach.ES-8

  • 1.

    Create a scholastic gaming club that goes beyond competition and becomes a platform to acquire critical communication, collaboration, and problem-solving skills.ES-8.1

  • 2.

    Explain how to advocate for the benefits of a scholastic gaming club programES-8.2

  • 3.

    Develop and execute a plan to foster an inclusive environment for club participation of people with varying backgrounds and abilities.ES-8.3

Frequently asked questions

What grade levels do these standards cover?
Grade 9, Grade 10, Grade 11, and Grade 12
When were these standards adopted?
2021
Where can I read the official document?
Georgia Standards of Excellence E-Sports (11.08000)

Keep exploring

Sibling grade bands, other subjects in this jurisdiction, and the same subject across other states.

More Georgia CTAE sets

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