Game Design: Animation and Simulation (11.42900) (2015)

Other Georgia CTAE sets

Demonstrate employability skills required by business and industry.IT-GDAS-1

  • 1.

    Communicate effectively through writing, speaking, listening, reading, and interpersonal abilities.IT-GDAS-1.1

  • 2.

    Demonstrate creativity by asking challenging questions and applying innovative procedures and methods.IT-GDAS-1.2

  • 3.

    Exhibit critical thinking and problem-solving skills to locate, analyze and apply information in career planning and employment situations.IT-GDAS-1.3

  • 4.

    Model work readiness traits required for success in the workplace including integrity, honesty, accountability, punctuality, time management, and respect for diversity.IT-GDAS-1.4

  • 5.

    Apply the appropriate skill sets to be productive in a changing, technological, diverse workplace to be able to work independently and apply team-work skills.IT-GDAS-1.5

  • 6.

    Present a professional image through appearance, behavior, and language.IT-GDAS-1.6

Demonstrate conceptual understanding of the game design process.IT-GDAS-2

  • 1.

    Identify the primary steps in the design process (e.g., conceptualize, prototype, test, analyze).IT-GDAS-2.1

  • 2.

    Evaluate basic gameplay from an existing game.IT-GDAS-2.2

  • 3.

    Compare and contrast the narratives in gameplay and explain how and when the storyline could pertain to game design.IT-GDAS-2.3

  • 4.

    Evaluate and describe various 2D & 3D, single & multi-user genre in games.IT-GDAS-2.4

  • 5.

    Plan and layout the steps needed to execute a team project, from skills to dependencies and parallelization of tasks.IT-GDAS-2.5

Apply complex and abstract thinking to programming and scripting.IT-GDAS-3

  • 1.

    Introduce script binding, components, and prefabricated objects to projects.IT-GDAS-3.1

  • 2.

    Determine appropriate programming and scripting languages to create desired game mechanics, control the environment, user interface (UI), and gameplay.IT-GDAS-3.2

  • 3.

    Demonstrate an understanding of "if" and "switch" statements.IT-GDAS-3.3

  • 4.

    Demonstrate an understanding of states for game, player, item, and other objects in the game universe.IT-GDAS-3.4

  • 5.

    Demonstrate an understanding of loops to manage recurring events.IT-GDAS-3.5

  • 6.

    Retarget motion data and animation setups between character rigs.IT-GDAS-3.6

  • 7.

    Import and use Motion Capture (Mocap) data to drive character animation.IT-GDAS-3.7

  • 8.

    Demonstrate an understanding of Object Oriented Programming.IT-GDAS-3.8

  • 9.

    Demonstrate an understanding of the mathematical concepts, logic, and syntax of programming languages.IT-GDAS-3.9

  • 10.

    Compare and contrast game creation tools including scripting languages, extensibility, 2D/3D support and others.IT-GDAS-3.10

Analyze and synthesize the relationship of mathematics to game design.IT-GDAS-4

  • 1.

    Use algebraic, geometric, and trigonometric relationships to define game object characteristics and properties as well as Heads-Up Display (HUD) interface placement and scaling.IT-GDAS-4.1

  • 2.

    Demonstrate functions of linear algebra and vector mathematics (dot product, cross product, quaternions, etc.) to determine character perspective and field of view.IT-GDAS-4.2

  • 3.

    Explain how quaternion calculations are used in video game development.IT-GDAS-4.3

  • 4.

    Apply mathematical concepts to interactive application and video game design.IT-GDAS-4.4

  • 5.

    Explain the use of collision geometry and "hit testing" for physics-based interactions and programming triggers.IT-GDAS-4.5

Construct two-dimensional models using concepts of physics.IT-GDAS-5

  • 1.

    Explore the phenomena and apply Newtonian physics to static & dynamic systems for animation.IT-GDAS-5.1

  • 2.

    Explore mass, velocity, acceleration, torque, force, and other related measurements.IT-GDAS-5.2

  • 3.

    Use physics to create realistic motion of objects and characters (gravity, angular momentum, momentum, friction).IT-GDAS-5.3

  • 4.

    Apply the use of colliders and rigged bodies (kinesthetics).IT-GDAS-5.4

  • 5.

    Demonstrate a working knowledge of two dimensional digital bitmap art tools.IT-GDAS-5.5

  • 6.

    Demonstrate a working knowledge of two dimensional digital vector art tools.IT-GDAS-5.6

Develop three-dimensional models, backgrounds, and scenes.IT-GDAS-6

  • 1.

    Create 3D Models with appropriate highlights and shading.IT-GDAS-6.1

  • 2.

    Determine the effect of various camera angles and emphasize perspective.IT-GDAS-6.2

  • 3.

    Demonstrate a working knowledge of 3D modeling & animation tools.IT-GDAS-6.3

Analyze 2D/3D character animation and character controls.IT-GDAS-7

  • 1.

    Create character states, and transition between states when a specified event occurs.IT-GDAS-7.1

  • 2.

    Manipulate state-based animations and transitions.IT-GDAS-7.2

  • 3.

    Define volumes and entrance/exit events.IT-GDAS-7.3

  • 4.

    Create fire particle events, audio events, and object state events (e.g., inventory levels, timers).IT-GDAS-7.4

  • 5.

    Construct a 2D and 3D maze and maneuver through it in first and third person as a character.IT-GDAS-7.5

Explain how to create an Augmented Reality experience.IT-GDAS-8

  • 1.

    Understand geo-location, geo-fencing principles, and location event models.IT-GDAS-8.1

  • 2.

    Understand and implement environmental events such as camera inputs, accelerometers, and audio inputs.IT-GDAS-8.2

  • 3.

    Create a map and navigation for UI (user interface) with transparent overlays superimposed on real world sensors.IT-GDAS-8.3

  • 4.

    Define how to create an Augmented Reality experience.IT-GDAS-8.4

  • 5.

    Create an asset to use in your Augmented Reality experience (e.g., 3D Model, Animation).IT-GDAS-8.5

Design an augmented reality experience into a location-based game.IT-GDAS-9

  • 1.

    Use the assets created in Standard 8 and incorporate into a location based game.IT-GDAS-9.1

Design and develop a game in teams.IT-GDAS-10

  • 1.

    Create a plan working with the skills of team members and the requirements of the game.IT-GDAS-10.1

  • 2.

    Develop a solid game – building, versioning, debugging, and optimization.IT-GDAS-10.2

  • 3.

    Create a hypothetical technology pipeline for an interactive application or video game project.IT-GDAS-10.3

Deploy a student-team created game for beta testing.IT-GDAS-11

  • 1.

    Coordinate and produce a game that contains lighting and sound.IT-GDAS-11.1

  • 2.

    Demonstrate a working knowledge of video capture, editing, and post-processing tools.IT-GDAS-11.2

  • 3.

    Apply the correct graphic file formats and file interoperability.IT-GDAS-11.3

  • 4.

    Apply video file formats and file interoperability.IT-GDAS-11.4

  • 5.

    Apply audio file formats and file interoperability.IT-GDAS-11.5

  • 6.

    Use interactive and real-time editing within the game.IT-GDAS-11.6

  • 7.

    Deploy the game to a mobile device for testing and peer review.IT-GDAS-11.7

  • IT-GDAS-12.

    Examine how related student organizations are integral parts of career and technology education courses through leadership development, school and community service projects and competitive events.IT-GDAS-12

  • 1.

    Explain the goals, mission, and objectives of the career-technical student organization (CTSO).IT-GDAS-12.1

  • 2.

    Explore the impact and opportunities a student organization can develop to bring business and education together in a positive working relationship through innovative leadership and career development programs.IT-GDAS-12.2

  • 3.

    Explore the local, state, and national opportunities available to students through participation in related student organization including but not limited to conferences, competitions, community service, philanthropy, and other CTSO activities.IT-GDAS-12.3

  • 4.

    Explain how participation in career and technology education student organizations can promote lifelong responsibility for community service and professional development.IT-GDAS-12.4

  • 5.

    Explore the competitive events related to the content of this course and the required competencies, skills, and knowledge for each related event for individual, team, and chapter competitions.IT-GDAS-12.5

Frequently asked questions

What grade levels do these standards cover?
Grade 9, Grade 10, Grade 11, and Grade 12
When were these standards adopted?
2015

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Sibling grade bands, other subjects in this jurisdiction, and the same subject across other states.

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