Game Art and Design (TS31)

Understand history careers and ethics in gamingGAD1.0

  • 1.01

    Understand skills and careers to work in the gaming industryGAD1.1

  • 1.02

    Recall the history of games and the game industryGAD1.2

  • 1.03

    Understand rating systems and ethics in the gaming industryGAD1.3

Understand the elements of game theoryGAD2.0

  • 2.01

    Understand player experienceGAD2.1

  • 2.02

    Classify game elementsGAD2.2

  • 2.03

    Categorize games by interaction, objectives and genresGAD2.3

Apply pre-production techniques to plan game prototypesGAD3.0

  • 3.01

    Summarize the development process of game designGAD3.1

  • 3.02

    Apply game conceptualization methods including brainstorming, sketching, and storyboardingGAD3.2

  • 3.03

    Execute a game design documentGAD3.3

  • 3.04

    Apply procedures to produce an original game prototypeGAD3.4

  • 3.05

    Outline level layouts to plan and populate gamesGAD3.5

  • 3.06

    Evaluate the prototype using game design parametersGAD3.6

Apply procedures to develop a gameGAD4.0

  • 4.01

    Recognize a basic game engine interface and correct terminology sketching, and storyboardingGAD4.1

  • 4.02

    Demonstrate creation of game assets and game engine elementsGAD4.2

  • 4.03

    Produce original game environments and levelsGAD4.3

  • 4.04

    Produce an original game using existing game theory and designGAD4.4

Apply post-production techniques to evaluate video gamesGAD5.0

  • 5.01

    Organize and produce a game design portfolioGAD5.1

  • 5.02

    Evaluate original games using game theory and quality assurance principlesGAD5.2

Frequently asked questions

What grade levels do these standards cover?
Grade 9, Grade 10, Grade 11, and Grade 12

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Sibling grade bands, other subjects in this jurisdiction, and the same subject across other states.

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