Unit 1: Introduction to Graphic Design1

  • 1

    Define and discuss the applications of graphic design.1.1

    1. a

      Define graphic design.1.1.a

    2. b

      Identify uses of graphic design in practical applications.1.1.b

  • 2

    Connect the history and purpose of graphic design.1.2

    1. a

      Determine the correlation between graphic design and social trends, power, equality, cultural identity, etc.1.2.a

  • 3

    Explore ethical and legal issues as they relate to graphic design.1.3

    1. a

      Identify safeguards for protecting intellectual property.1.3.a

    2. b

      Define fair use, licensing, and copyright.1.3.b

    3. c

      Research ethical concepts (e.g., personal use, commercial use, file sharing, photo manipulation, etc.).1.3.c

    4. d

      Investigate the effect of technology on ethical and legal decisions.1.3.d

Unit 2: Design Concepts and Principles2

  • 1

    Discuss and identify graphic design elements.2.1

    1. a

      Define graphic design elements.2.1.a

      1. 1

        Images2.1.a.1

      2. 2

        Typography2.1.a.2

      3. 3

        Colors2.1.a.3

      4. 4

        Lines2.1.a.4

      5. 5

        Shapes2.1.a.5

      6. 6

        Textures2.1.a.6

    2. b

      Examine terminology and concepts related to graphic design elements (e.g., fonts, color theories, digital photography, etc.).2.1.b

  • 2

    Discuss and identify design principles.2.2

    1. a

      Define design principles.2.2.a

      1. 1

        Balance2.2.a.1

      2. 2

        Contrast2.2.a.2

      3. 3

        Rhythm2.2.a.3

      4. 4

        Emphasis2.2.a.4

      5. 5

        Movement2.2.a.5

      6. 6

        Pattern2.2.a.6

      7. 7

        Unity2.2.a.7

      8. 8

        Positive/Negative space2.2.a.8

    2. b

      Identify design principles in created work.2.2.b

  • 3

    Discuss and identify design composition strategies.2.3

    1. a

      Define commonly used composition techniques.2.3.a

      1. 1

        Rule of thirds2.3.a.1

      2. 2

        Focal point2.3.a.2

      3. 3

        Leading lines2.3.a.3

      4. 4

        Framing2.3.a.4

      5. 5

        Scaling2.3.a.5

      6. 6

        Perspective and angles2.3.a.6

    2. b

      Identify composition strategies in created work.2.3.b

Unit 3: Graphic Design Technology Tools3

  • 1

    Distinguish between graphic design programs.3.1

    1. a

      Explain the purpose of commonly used graphic design programs (e.g., Adobe Creative Suite/Cloud, Microsoft Office, Google applications, freeware/open source, etc.)3.1.a

    2. b

      Identify the differences between raster and vector images.3.1.b

    3. c

      Compare graphic design applications and their best uses.3.1.c

  • 1

    Identify industry standard and casual use programs for design purposes.3.1

  • 2

    Explore raster imagery.3.2

    1. a

      Identify raster image sources.3.2.a

    2. b

      Compare and contrast different raster image file types.3.2.b

    3. c

      Explore the management of image file quality (e.g., resolution, lossy compression, lossless compression, resampling, resizing, etc.).3.2.c

  • 3

    Explore vector imagery.3.3

    1. a

      Identify vector image sources.3.3.a

    2. b

      Compare and contrast different vector image file types.3.3.b

  • 4

    Compare and contrast the uses of raster and vector images.3.4

Unit 4: Design Visualization4

  • 1

    Explore layout software.4.1

  • 2

    Demonstrate the use of typography in the design process.4.2

    1. a

      Examine typography vocabulary.4.2.a

    2. b

      Distinguish between different typefaces and determine optimal usage of each.4.2.b

    3. c

      Demonstrate the use of various typography tools on a layout.4.2.c

    4. d

      Evaluate the effectiveness of fonts based on project goals.4.2.d

  • 3

    Demonstrate the use of color in the design process.4.3

    1. a

      Understand various color processing models (e.g., CMYK, RGB, HSB, etc.).4.3.a

    2. b

      Define color terminology (e.g., hue, saturation, grayscale, shade, tint, tone, etc.).4.3.b

    3. c

      Experiment with different color theories (e.g., analogous, monochromatic, triadic, etc.) on a layout.4.3.c

    4. d

      Evaluate the use of colors in conveying emotions/messages in graphic design.4.3.d

    5. e

      Create texture using color tools on a layout.4.3.e

  • 4

    Demonstrate the use of imagery in the design process.4.4

    1. a

      Demonstrate the use of lines on a layout.4.4.a

    2. b

      Demonstrate the use of shapes on a layout.4.4.b

    3. c

      Create texture using lines and shapes on a layout.4.4.c

    4. d

      Demonstrate the use of photography on a layout.4.4.d

  • 5

    Demonstrate the use of design principles in the layout process.4.5

Unit 5: Raster Image Editing5

  • 1

    Explore raster image editing software.5.1

  • 2

    Demonstrate image enhancement in raster editing.5.2

    1. a

      Explore color enhancement processes (e.g., curves, highlights, midtones, shadows, etc.).5.2.a

    2. b

      Explore retouch tools used to enhance raster images.5.2.b

  • 3

    Demonstrate the use of layers to perform advanced raster image editing techniques.5.3

    1. a

      Create layers for non-destructive editing.5.3.a

    2. b

      Create layer masks for partial image editing.5.3.b

Frequently asked questions

What grade levels do these standards cover?
Grade 9, Grade 10, Grade 11, and Grade 12
Where can I read the official document?
2023 Graphic Design I