Empowered Learner - Students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the learning sciences.K-2.1
- a.
Students, with guidance, consider and set personal learning goals and utilize appropriate technology to demonstrate knowledge and reflect on the learning process.K-2.1.a
- b.
Students, with guidance, learn about technologies that can be used to connect to others and demonstrate the ability to link purpose with resource(s) to enhance and customize their learning.K-2.1.b
- c.
Students, with guidance, learn to recognize feedback from both people and features embedded in digital tools, and use age appropriate technology to share learning.K-2.1.c
- d.
Students, with guidance, learn to recognize commonalities and fundamental structures across digital tools and begin to transfer learning between tools or learning environments.K-2.1.d
Digital Citizen - Students recognize the rights, responsibilities, and opportunities of living, learning, and working in an interconnected digital world, and they act and model in ways that are safe, legal, and ethical.K-2.2
- a.
Students, with guidance, discuss and develop their digital identity through responsible use of technology.K-2.2.a
- b.
Students, with guidance, engage in positive and safe behavior when using devices and working online with others.K-2.2.b
- c.
Students, with guidance, begin to develop an understanding of ownership, sharing of information, and how to respect the work of others.K-2.2.c
- d.
Students, with guidance, demonstrate the importance of keeping their information private.K-2.2.d
Knowledge Constructor - Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts, and make meaningful learning experiences for themselves and others.K-2.3
- a.
Students, with guidance, use provided digital tools and resources to find information on topics of interest.K-2.3.a
- b.
Students, with guidance, become familiar with age-appropriate criteria for evaluating digital content.K-2.3.b
- c.
Students, with guidance, use a variety of provided tools to organize information and make connections to their learning.K-2.3.c
- d.
Students, with guidance, explore real-world issues and share their ideas about them with others.K-2.3.d
Innovative Designer - Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.K-2.4
- a.
Students, with guidance, ask questions, suggest solutions, test ideas to solve problems, and share their learning.K-2.4.a
- b.
Students, with guidance, use age appropriate digital and/or nondigital tools to describe the steps in a design process.K-2.4.b
- c.
Students, with guidance, use a design process to develop ideas or creations, test their design, and redesign as necessary.K-2.4.c
- d.
Students demonstrate perseverance when working to complete a challenging task.K-2.4.d
Computational Thinker - Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.K-2.5
- a.
Students, with guidance, identify a problem and select appropriate technology tools to explore and find solutions.K-2.5.a
- b.
Students, with guidance, analyze age appropriate data and look for similarities in order to identify patterns and categories.K-2.5.b
- c.
Students, with guidance, break a problem into parts and identify ways to solve the problem.K-2.5.c
- d.
Students discuss and develop an understanding of how technology is used to make a task easier or repeatable and can identify real-world examples.K-2.5.d
Creative Communicator - Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.K-2.6
- a.
Students, with guidance, use a variety of tools for creating something new and communicating with others.K-2.6.a
- b.
Students, with guidance, create original works using digital tools and resources.K-2.6.b
- c.
Students, with guidance, create digital artifacts to share ideas in multiple formats.K-2.6.c
- d.
Students, with guidance, select the appropriate technology for sharing their ideas with intended audiences.K-2.6.d
Global Collaborator - Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.K-2.7
- a.
Students, with guidance, use digital tools to work with other learners and get to know people within their local community and beyond.K-2.7.a
- b.
Students, with guidance, use technology to communicate with others and to look at problems from different perspectives.K-2.7.b
- c.
Students, with guidance, take on various team roles and use age appropriate technology to complete projects.K-2.7.c
- d.
Students, with guidance, use age appropriate technology to work together to demonstrate an understanding of local or global issues and suggest possible solutions.K-2.7.d
Frequently asked questions
- What grade levels do these standards cover?
- Kindergarten, Grade 2, and Grade 1
- Where can I read the official document?
- Arizona Educational Technology Standards 2022
Keep exploring
Keep exploring Educational Technology standards
Sibling grade bands, other subjects in this jurisdiction, and the same subject across other states.
Other Arizona subjects
Arizona- Arts53 sets
- Career Exploration and Introduction to Early (eCTE) Career and Technical Education for Grades 6-81 set
- Career Literacy3 sets
- Computer Science10 sets
- CTE64 sets
- Early Learning8 sets
- English Language Arts11 sets
- English Language Proficiency8 sets
- Health4 sets
- History and Social Science11 sets
- Mathematics15 sets
- Physical Education10 sets
- Science10 sets
- Student Leadership/Student Council1 set
- World and Native Languages1 set