Algorithms and Programming

  • 1A-A-7-1.

    Give credit when using code, music, or pictures (for example) that were created by others.1A-A-7-1

  • 1A-A-5-2.

    Construct programs, to accomplish a task or as a means of creative expression, which include sequencing, events, and simple loops, using a block-based visual programming language, both independently and collaboratively (e.g., pair programming).1A-A-5-2

  • 1A-A-5-3.

    Plan and create a design document to illustrate thoughts, ideas, and stories in a sequential (step-by-step) manner (e.g., story map, storyboard, sequential graphic organizer).1A-A-5-3

  • 1A-A-4-4.

    Use numbers or other symbols to represent data (e.g., thumbs up/down for yes/no, color by number, arrows for direction, encoding/decoding a word using numbers or pictographs).1A-A-4-4

  • 1A-A-3-5.

    Decompose (break down) a larger problem into smaller sub-problems with teacher guidance or independently.1A-A-3-5

  • 1A-A-3-6.

    Categorize a group of items based on the attributes or actions of each item, with or without a computing device.1A-A-3-6

  • 1A-A-3-7.

    Construct and execute algorithms (sets of step-by-step instructions) that include sequencing and simple loops to accomplish a task, both independently and collaboratively, with or without a computing device.1A-A-3-7

  • 1A-A-6-8.

    Analyze and debug (fix) an algorithm that includes sequencing and simple loops, with or without a computing device.1A-A-6-8

Computing Systems

  • 1A-C-7-9.

    Identify and use software that controls computational devices (e.g., use an app to draw on the screen, use software to write a story or control robots).1A-C-7-9

  • 1A-C-7-10.

    Use appropriate terminology in naming and describing the function of common computing devices and components (e.g., desktop computer, laptop computer, tablet device, monitor, keyboard, mouse, printer).1A-C-7-10

  • 1A-C-6-11.

    Identify, using accurate terminology, simple hardware and software problems that may occur during use (e.g., app or program not working as expected, no sound, device won't turn on).1A-C-6-11

Data and Analysis

  • 1A-D-7-12.

    Collect data over time and organize it in a chart or graph in order to make a prediction.1A-D-7-12

  • 1A-D-4-13.

    Use a computing device to store, search, retrieve, modify, and delete information and define the information stored as data.1A-D-4-13

  • 1A-D-4-14.

    Create a model of an object or process in order to identify patterns and essential elements (e.g., water cycle, butterfly life cycle, seasonal weather patterns).1A-D-4-14

Impacts of Computing

  • 1A-I-7-15.

    Compare and contrast examples of how computing technology has changed and improved the way people live, work, and interact.1A-I-7-15

Networks and the Internet

  • 1A-N-2-16.

    Use computers or other computing devices to connect with people using a network (e.g., the Internet) to communicate, access, and share information as a class.1A-N-2-16

  • 1A-N-7-17.

    Use passwords to protect private information and discuss the effects of password misuse1A-N-7-17

Frequently asked questions

What grade levels do these standards cover?
Grade 1, Grade 2, and Kindergarten
When were these standards adopted?
2016