Ninth and Tenth Grades: Level 1 (L1)
Other Oklahoma Computer Science sets
Other Oklahoma Computer Science sets
Computing SystemsL1.CS
- D.
DevicesL1.CS.D
- 1
Model how abstractions hide the underlying implementation details of computing systems embedded in everyday objects. L1.CS.D.01
- 1
- HS.
Hardware & SoftwareL1.CS.HS
- 1
Analyze the levels of abstraction and interactions between application software, system software, and hardware.L1.CS.HS.01
- 1
- T.
TroubleshootingL1.CS.T
- 1
Develop and apply criteria for the systematic discovery of errors and systematic strategies for the correction of errors in computing systems. L1.CS.T.01
- 1
Networks & The InternetL1.NI
- NCO.
Network Communication & OrganizationL1.NI.NCO
- 1
Evaluate the scalability and reliability of networks by identifying and illustrating the basic components of computer networks (e.g., routers, switches, servers, etc.) and network protocols (e.g., IP, DNS).L1.NI.NCO.01
- 1
- CY.
CybersecurityL1.NI.CY
- 1
Compare physical and cybersecurity measures by evaluating trade-offs between the usability and security of a computing system and the risks of an attack.L1.NI.CY.01
- 2
Recommend security measures to address various scenarios based on information security principles.L1.NI.CY.02
- 3
Explain trade-offs when selecting and implementing cybersecurity recommendations from multiple perspectives, such as the user, enterprise, and government.L1.NI.CY.03
- 1
Data AnalysisL1.DA
- S.
StorageL1.DA.S
- 1
Convert and compare different bit representations of data types, such as characters, numbers, and images.L1.DA.S.01
- 2
Evaluate the trade-offs in how data is organized and stored digitally. L1.DA.S.02
- 1
- CVT.
Collection, Visualization, & TransformationL1.DA.CVT
- 1
Use tools and techniques to locate, collect, and create visualizations of small and largescale data sets (e.g., paper surveys and online data sets). L1.DA.CVT.01
- 2
Students will continue to apply the standards and practices from the previous grade levels. Additional standards and practices for this subconcept begin in High School Level 2.L1.DA.CVT.02
- 1
- IM.
Inference & ModelsL1.DA.IM
- 1
Illustrate and explain the relationships between collected data elements using computational models.L1.DA.IM.01
- 1
Algorithms & ProgrammingL1.AP
- A.
AlgorithmsL1.AP.A
- 1
Create a prototype that uses algorithms (e. g., searching, sorting, finding shortest distance) to provide a possible solution for a realworld problem. L1.AP.A.01
- 2
Additional standards and practices for this subconcept begin in High School Level 2.L1.AP.A.02
- 1
- V.
VariablesL1.AP.V
- 1
Demonstrate the use of lists (e.g., arrays) to simplify solutions, generalizing computational problems instead of repeatedly using simple variables. L1.AP.V.01
- 1
- C.
ControlL1.AP.C
- 1
Justify the selection of specific control structures (e.g., sequence, conditionals, repetition, procedures) considering program efficiencies such as readability, performance, and memory usage.L1.AP.C.01
- 1
- M.
ModularityL1.AP.M
- 1
Decompose problems into procedures using systematic analysis and design.L1.AP.M.01
- 2
Create computational artifacts by systematically organizing, manipulating and/or processing data.L1.AP.M.02
- 3
Additional standards and practices for this subconcept begin in High School Level 2.L1.AP.M.03
- 1
- PD.
Program Development L1.AP.PD
- 2
Evaluate a variety of software licensing schemes (e.g., open source, freeware, commercial) and discuss the advantages and disadvantages of each scheme in software development. L1.AP.PD.02
- 1
Create software that will provide solutions to a variety of users using a software development process.L1.AP.PD.01
- 3
While working in a team, develop, test, and refine eventbased programs that solve practical problems or allow self-expression.L1.AP.PD.03
- 4
Using visual aids and documentation, illustrate the design elements and data flow (e.g., flowcharts, pseudocode) of the development of a complex program.L1.AP.PD.04
- 5
Evaluate and refine computational artifacts to make them more user-friendly, efficient and/or accessible. L1.AP.PD.05
- 6
Additional standards and practices for this subconcept begin in High School Level 2. L1.AP.PD.06
- 2
Impacts of ComputingL1.IC
- CU.
CultureL1.IC.CU
- 1
Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices. L1.IC.CU.01
- 2
Test and refine computational artifacts to ensure access to a variety of user audiences.L1.IC.CU.02
- 3
Demonstrate ways a given algorithm can help solve computational problems across disciplines.L1.IC.CU.03
- 1
- SI.
Social InteractionsL1.IC.SI
- 1
Demonstrate and debate how computing increases and decreases connectivity and communication among people of various cultures. L1.IC.SI.01
- 1
- SLE.
Internet Safety, Law, & Ethics (SLE)L1.IC.SLE
- 1
Describe the beneficial and harmful effects that intellectual property laws can have on innovation.L1.IC.SLE.01
- 2
Describe and discuss the privacy concerns related to the large-scale collection and analysis of information about individuals (e.g., how websites collect and uses data) that may not be evident to users.L1.IC.SLE.02
- 3
Evaluate the social and economic consequences of how law and ethics interact with digital aspects of privacy, data, property, information, and identity.L1.IC.SLE.03
- 1
Frequently asked questions
- What grade levels do these standards cover?
- Grade 10 and Grade 9
- Where can I read the official document?
- Oklahoma Academic Standards COMPUTER SCIENCE
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