Grades K, 1, 2
Other Massachusetts Digital Literacy and Computer Science sets
Other Massachusetts Digital Literacy and Computer Science sets
Computing and Society
- a.
Safety and SecurityK-2.CAS.a
- 1.
Demonstrate proper ergonomics (e.g., body position, stretching) when using devices.K-2.CAS.a.1
- 2.
Use electrical devices safely and in moderation (e.g., unplug devices by pulling the plug rather than the cord, do not mix water/food and electric devices, avoid gaming and walking).K-2.CAS.a.2
- 3.
Care for devices appropriately (e.g., handling devices gently, completely shutting down devices when not in use, storing devices in the appropriate container).K-2.CAS.a.3
- 4.
Explain that a password helps protect the privacy of information.K-2.CAS.a.4
- 5.
Identify safe and unsafe examples of online communications.K-2.CAS.a.5
- 6.
Explain why we keep personal information (e.g., name, location, phone number, home address) private.K-2.CAS.a.6
- 7.
Identify which personal information (e.g., user name or real name, school name or home address) should and should not be shared online and with whom.K-2.CAS.a.7
- 8.
Explain why it is necessary to report inappropriate electronic content or contact.K-2.CAS.a.8
- 1.
- b.
Ethics and LawsK-2.CAS.b
- 1.
Define good digital citizenship as using technology safely, responsibly, and ethically.K-2.CAS.b.1
- 2.
Demonstrate responsible use of computers, peripheral devices, and resources as outlined in school rules (Acceptable Use Policy [AUP] for K-2).K-2.CAS.b.2
- 3.
Explain that most digital artifacts have owners.K-2.CAS.b.3
- 4.
Explain the importance of giving credit to media creators/owners when using their work.K-2.CAS.b.4
- 1.
- c.
Interpersonal and Societal ImpactK-2.CAS.c
- 1.
Identify and describe how people (e.g., students, parents, policemen) use many types of technologies in their daily work and personal lives.K-2.CAS.c.1
- 2.
Recognize when the purpose of content is to provide information or to influence you to act.K-2.CAS.c.2
- 1.
Digital Tools and Collaboration
- a.
Digital ToolsK-2.DTC.a
- 1.
Operate a variety of digital tools (e.g., open/close, find, save/print, navigate, use input/output devices).K-2.DTC.a.1
- 2.
Identify, locate, and use letters, numbers, and special keys on a keyboard (e.g., Space Bar, Shift, Delete).K-2.DTC.a.2
- 3.
Create a simple digital artifact.K-2.DTC.a.3
- 4.
Use appropriate digital tools individually and collaboratively to create, review, and revise simple artifacts that include text, images and audio.K-2.DTC.a.4
- 1.
- b.
Collaboration and CommunicationK-2.DTC.b
- 1.
Collaboratively use digital tools and media resources to communicate key ideas and details in a way that informs, persuades, and/or entertains.K-2.DTC.b.1
- 2.
Use a variety of digital tools to exchange information and feedback with teachers.K-2.DTC.b.2
- 3.
Use a variety of digital tools to present information to others.K-2.DTC.b.3
- 1.
- c.
ResearchK-2.DTC.c
- 1.
Conduct basic keyword searches to gather information from teacher-provided digital sources (e.g., online library catalog, databases).K-2.DTC.c.1
- 2.
Create an artifact individually and collaboratively that answers a research question, while clearly expressing thoughts and ideas.K-2.DTC.c.2
- 3.
Acknowledge and name sources of information or media (e.g., title of book, author of book, website).K-2.DTC.c.3
- 1.
Computing Systems
- a.
Computing DevicesK-2.CS.a
- 1.
Identify different kinds of computing devices in the classroom and other places (e.g., laptops, tablets, smart phones, desktops).K-2.CS.a.1
- 2.
Identify visible components of computing devices (e.g., keyboard, screen, monitor, printer, pointing device).K-2.CS.a.2
- 3.
Explain that computing devices function when applications, programs, or commands are executed.K-2.CS.a.3
- 4.
Operate a variety of computing systems (e.g., turn on, use input/output devices such as a mouse, keyboard, or touch screen; find, navigate, launch a program).K-2.CS.a.4
- 1.
- b.
Human and Computer PartnershipsK-2.CS.b
- 1.
Explain that computing devices are machines that are not alive, but can be used to help humans with tasks.K-2.CS.b.1
- 2.
Recognize that some tasks are best completed by humans and others by computing devices (e.g., a human might be able to rescue someone in a normal environment, but robots would be better to use in a dangerous environment).K-2.CS.b.2
- 3.
Recognize that different tools can solve the same problem (e.g., pen and paper, calculators, and smart phones can all be used to solve simple mathematical problems)K-2.CS.b.3
- 1.
- c.
NetworksK-2.CS.c
- 1.
Explain that networks link computers and devices locally and around the world allowing people to access and communicate information.K-2.CS.c.1
- 1.
- d.
ServicesK-2.CS.d
- 1.
No standards at this level.K-2.CS.d.1
- 1.
Computational Thinking
- a.
AbstractionK-2.CT.a
- 1.
List the attributes of a common object, for example, cars have a color, type (e.g., pickup, van, sedan), number of seats, etc.K-2.CT.a.1
- 1.
- b.
AlgorithmsK-2.CT.b
- 1.
Define an algorithm as a sequence of defined steps.K-2.CT.b.1
- 2.
Create a simple algorithm, individually and collaboratively, without using computers to complete a task (e.g., making a sandwich, getting ready for school, checking a book out of the library).K-2.CT.b.2
- 3.
Enact an algorithm using tangible materials (e.g., manipulatives, your body) or present the algorithm in a visual medium (e.g., storyboard).K-2.CT.b.3
- 1.
- c.
DataK-2.CT.c
- 1.
Identify different kinds of information (e.g., text, charts, graphs, numbers, pictures, audio, video, collections of objects.)K-2.CT.c.1
- 2.
Identify, research, and collect information on a topic, issue, problem, or question using age-appropriate digital technologies.K-2.CT.c.2
- 3.
Individually and collaboratively propose a solution to a problem or question based on an analysis of information.K-2.CT.c.3
- 4.
Individually and collaboratively create information visualizations (e.g., charts, infographics).K-2.CT.c.4
- 5.
Explain that computers can save information as data that can be stored, searched, retrieved, and deleted.K-2.CT.c.5
- 1.
- d.
Programming and DevelopmentK-2.CT.d
- 1.
Define a computer program as a set of commands created by people to do something.K-2.CT.d.1
- 2.
Explain that computers only follow the program's instructions.K-2.CT.d.2
- 3.
Individually or collaboratively create a simple program using visual instructions or tools that do not require a textual programming language (e.g., "unplugged" programming activities, a block-based programming language).K-2.CT.d.3
- 1.
- e.
Modeling and SimulationK-2.CT.e
- 1.
Describe how models represent a real-life system (e.g., globe, map, solar system, digital elevation model, weather map).K-2.CT.e.1
- 2.
Define simulation and identify the concepts illustrated by a simple simulation (e.g., growth and health, butterfly life cycle).K-2.CT.e.2
- 1.
Frequently asked questions
- What grade levels do these standards cover?
- Grade 1, Grade 2, and Kindergarten
- When were these standards adopted?
- 2016
- Where can I read the official document?
- Massachusetts Digital Literacy and Computer Science Curriculum Framework
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