EMPOWERED LEARNER: Students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the learning sciences.
- a
Students develop learning goals in collaboration with an educator, select the technology tools to achieve them, and reflect on and revise the learning process as needed to achieve goals.3-5.EL.1.a.
- b
With the oversight and support of an educator, students build a network of experts and peers within school policy and customize their environments to enhance their learning.3-5.EL.1.b.
- c
Students seek feedback from both people and features embedded in digital tools and use age-appropriate technology to share learning.3-5.EL.1.c.
- d
Students explore age-appropriate technologies and begin to transfer their learning to different tools or learning environments.3-5.EL.1.d.
DIGITAL CITIZEN: Students recognize the responsibilities and opportunities for contributing to their digital communities, including making safe, legal, and ethical decisions using Artificial Intelligence.
- a
Students demonstrate an understanding of the role an online identity plays in the digital world and learn the permanence of their decisions when interacting online.3-5.DC.2.a.
- b
Students practice and encourage others in safe, legal, and ethical behavior when using technology and interacting online, with guidance from an educator.3-5.DC.2.b.
- c
Students learn about, demonstrate, and encourage respect for intellectual property with both print and digital media when using and sharing the work of others.3-5.DC.2.c.
- d
Students demonstrate an understanding of what personal data is, how to keep it private, and how it might be shared online.3-5.DC.2.d.
KNOWLEDGE CONSTRUCTOR: Students critically curate a variety of resources using digital tools, such as Artificial Intelligence chatbots, to construct knowledge, produce creative artifacts, and make meaningful learning experiences for themselves and others.
- a
Students collaborate with a teacher to employ appropriate research techniques to locate digital resources that will help them in their learning process.3-5.KC.3.a.
- b
Students learn how to evaluate sources for accuracy, perspective, credibility, and relevance.3-5.KC.3.b.
- c
Using a variety of strategies, students organize information and make meaningful connections between resources.3-5.KC.3.c.
- d
Students explore real-world problems and issues and collaborate with others to find answers or solutions.3-5.KC.3.d.
INNOVATIVE DESIGNER: Students use a variety of technologies within a design process to identify and solve problems by creating new, useful, or imaginative solutions.
- a
Students explore and practice how a design process works to generate ideas, consider solutions, plan to solve a problem, or create innovative products that are shared with others.3-5.ID.4.a.
- b
Students use digital and non-digital tools to plan and manage a design process.3-5.ID.4.b.
- c
Students engage in a cyclical design process to develop prototypes and reflect on the role that trial and error plays.3-5.ID.4.c.
- d
Students demonstrate perseverance when working with open-ended problems.3-5.ID.4.d.
COMPUTATIONAL THINKER: Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.
- a
Students explore or solve problems by selecting technology for data analysis, modeling, and algorithmic thinking, with guidance from an educator.3-5.CT.5.a.
- b
Students select effective technology to represent data.3-5.CT.5.b.
- c
Students break down problems into smaller parts, identify key information, and propose solutions.3-5.CT.5.c.
- d
Students understand and explore basic concepts related to automation, patterns, and algorithmic thinking. 3-5.CT.5.d
CREATIVE COMMUNICATOR: Students communicate clearly and express themselves creatively for a variety of purposes, such as AI prompt engineering, using platforms, tools, styles, formats, and digital media appropriate to their goals.
- a
Students recognize and utilize the features and functions of a variety of creation or communication tools.3-5.CC.6.a.
- b
Students create original works and learn strategies for remixing or repurposing to create new artifacts.3-5.CC.6.b.
- c
Students create digital artifacts to communicate ideas visually and graphically.3-5.CC.6.c.
- d
Students learn about audiences and consider their expected audience when creating digital artifacts and presentations.3-5.CC.6.d.
GLOBAL COLLABORATOR: Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.
- a
Students use digital tools to work with friends and people from different backgrounds or cultures.3-5.GC.7.a.
- b
Students use collaborative technologies to connect with others, including peers, experts, and community members, to explore different points of view on various topics.3-5.GC.7.b.
- c
Students perform a variety of roles within a team using age-appropriate technology to complete a project or solve a problem.3-5.GC.7.c.
- d
Students work with others using collaborative technologies to explore local and global issues.3-5.GC.7.d.
Frequently asked questions
- What grade levels do these standards cover?
- Grade 3, Grade 4, and Grade 5
- Where can I read the official document?
- Ohio’s Learning Standards for Technology
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