Empowered LearnerEL

  •  

    Students use technology to take an active role in their learning.

    1. 1

      Leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences. EL1

      1. A

        Articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes. EL1.A

        1. 1

          Set personal learning goals and use digital tools to achieve those goals, with guidance and support ex.: increase reading fluency by recording and reflecting upon student reading .EL1.A.1

        2. 2

          Reflect on the learning process to improve learning over time, with guidance and support ex.: using digital writing portfolio and reflection log/journal .EL1.A.2

      2. B

        Build networks and customize their learning environments in ways that support the learning process.EL1.B

        1. 1

          Participate in teacher-led explorations utilizing digital tools to expand learning spaces beyond the classroom ex.: expert video channels, video conferencing with professionals, authors blogs .EL1.B.1

      3. C

        Use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.EL1.C

        1. 1

          Recognize and use technology to seek feedback as a valued component of the learning process.EL1.C.1

        2. 2

          Use feedback to improve the demonstration of learning ex.: student uses interactive software with immediate feedback to guide their performance .EL1.C.2

      4. D

        Understanding the fundamental concepts of how to use technology technology operations .EL1.D

        1. 1

          Explore a variety of digital tools and discover how they work based on fundamental concepts of technology operations ex.: a student learns how to turn the audio up/down, how to open, save, close files .EL1.D.1

        2. 2

          Transfer conceptual knowledge of technology operations in multiple contexts, with guidance and support ex.: A student has learned to use a smartphone, and they use what they know about smartphones to use a different device .EL1.D.2

    2. 2

      Apply the fundamental concepts of technology operations and demonstrate the ability to choose, use, and/or troubleshoot current technologies.EL2

      1. A

        Demonstrate learning with the use of technology.EL2.A

        1. 1

          Use age-appropriate digital resources to produce and publish information. 2. Demonstrate basic ability to communicate a message with digital input strategies ex.: typing/keyboarding, voice to text, video or audio, images .EL2.A.1

      2. B

        Apply functions and concepts of technology operations; demonstrate the ability to choose, use and troubleshoot current technologies.EL2.B

        1. 1

          Choose technology appropriate to task and purpose, with guidance and support.EL2.B.1

      3. C

        Transfer knowledge to emerging technology.EL2.C

        1. 1

          Apply and adapt knowledge of existing technology to the substitution-based use of new technologies.EL2.C.1

Digital CitizenDC

  •  

    Students manage their digital identity in a safe, positive, and proactive way.

    1. 1

      Recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world; act and model in ways that are safe, legal and ethical. DC1

      1. A

        Cultivate and manage your digital identity and reputation, and be aware of the permanence of your actions in the digital world. DC1.A

        1. 1

          Understand what it means to be a positive influence offline and how that could relate to being positive online.DC1.A.1

        2. 2

          Show awareness that when something is put on the internet websites, social media, apps it can leave a trail online digital footprint .DC1.A.2

      2. B

        Engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.DC1.B

        1. 1

          Choose appropriate websites, and understand to seek help from a trusted adult when faced with problems online related to safety. DC1.B.1

        2. 2

          Understand that what is online has positive and negative consequences, and relate the understanding to behaviors offline.DC1.B.2

      3. C

        Manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.DC1.C

        1. 1

          Understand usernames and passwords, and understand why these are not shared with others.DC1.C.1

        2. 2

          Navigate to trusted websites and know how to search for websites in a safe manner with awareness that not all websites are safe.DC1.C.2

    2. 2

      Demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.DC2

      1. A

        Use information, media and digital resources in a responsible manner.DC2.A

        1. 1

          Identify acceptable use of the internet and other digital resources.DC2.A.1

      2. B

        Respect intellectual property rights.DC2.B

        1. 1

          Recognize that everyone has different ideas in creating their own work intellectual property .DC2.B.1

        2. 2

          Show respect for others intellectual property with positive words.DC2.B.2

        3. 3

          Understand not to copy someone else s work intellectual property .DC2.B.3

        4. 4

          Understand that someone else s creations found on the internet or shared in person, cannot be used without permission, and the creator should be given credit.DC2.B.

Knowledge ConstructorKC

  •  

    Students use various digital tools to find information and make meaning.

    1. 1

       Students critically curate a variety of resources using digital tools to construct knowledge.KC1

      1. A

        Plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.KC1.A

        1. 1

          Use basic keyword searches to locate information to build deeper understanding of a subject.KC1.A.1

        2. 2

          Apply print reference knowledge and strategies to find and locate information in digital resources.KC1.A.2

        3. 3

          Satisfy curiosity by exploring answers to questions with digital resources.KC1.A.3

      2. B

        Evaluate the accuracy, perspective, credibility and relevance of information, media, data or other resources. KC1.B

        1. 1

          Classify websites into general categories to guide relevance of search results ex.: entertainment/games, reference, learning . KC1.B.1

        2. 2

          Compare information on the same topic across multiple digital resources.KC1.B.2

      3. C

        Curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.KC1.C

        1. 1

          Use digital organizers to create collections of artifacts ex.: bookmarks, hyperlinks, sites .KC1.C.1

        2. 2

          Organize gathered artifacts into general themed collections ex.: Famous African-Americans, favorite cartoon characters, pictures of bridges .KC1.C.2

    2. 2

      Produce creative artifacts and make meaningful learning experiences from curated knowledge for themselves and others.KC2

      1. A

        Produce creative artifacts.KC2.A

        1. 1

          Use digital tools to create artifacts from information found in various digital resources.KC2.A.1

      2. B

        Build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions. KC2.B

        1. 1

          Use a variety of digital resources ex.: website, video clip, photos to explore and report on real world issues. KC2.B.1

Innovative DesignerID

  •  

    Students use a variety of technologies to design and create. 

    1. 1

      Use a variety of technologies to identify and solve authentic real-world problems. ID1

      1. A

        Find authentic real-world problems in local and global contexts.ID1.A

        1. 1

          Use technology to identify a problem in the school or home environment with guidance and support.ID1.A.1

        2. 2

          Describe the problem, using technology, and explain why it is problematic.ID1.A.2

      2. B

        Exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.ID1.B

        1. 1

          Demonstrate perseverance when working to complete a challenging task.ID1.B.1

    2. 2

      Use a variety of technologies within a design process to create new, useful and imaginative solutions.ID2

      1. A

        Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.ID2.A

        1. 1

          Use a design process ex.: creative thinking spiral to ask questions, suggest solutions, test ideas to solve problems, and share their learning, with guidance and support. ID2.A.1

      2. B

        Select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.ID2.B

        1. 1

          Use a variety of age-appropriate digital tools to design something, with guidance and support.ID2.B.1

      3. C

        Develop, test and refine prototypes as part of a cyclical design process.ID2.C

        1. 1

          Use a design process to develop ideas or creations, test their design, and redesign if necessaryID2.C.1

Computational ThinkerCT

  •  

    Students understand sequences and use them to develop solutions to problems. 

    1. 1

      Develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.CT1

      1. A

        Formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.CT1.A

        1. 1

          Identify a problem and choose the appropriate digital tools to explore and find solutions to the problem through the use of a step-by-step plan, with guidance and support.CT1.A.1

      2. B

        Collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.CT1.B

        1. 1

          Utilize an age-appropriate digital tool to collect, organize, and represent data ex.: online surveys, spreadsheets, graphs, charts, etc ; students will use this data to look for similarities and identify patterns and categories within the data set ex.: simple data mining , with guidance and support.CT1.B.1

      3. C

        Break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.CT1.C

        1. 1

          Break a problem into smaller parts, identify key information, and use age-appropriate digital tools to help with problem solving ex.: online whiteboard, online mind-mapping tools, digital outline , with guidance and support. CT1.C.1

      4. D

        Understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.CT1.D

        1. 1

          Define and give examples of automation ex.: thermostat controls temperature, buttons pressed on toys make various sounds .CT1.D.1

        2. 2

          Complete a simple coding task with at least 3-5 coded actions ex.: html, block-based coding, python , with guidance and support.CT1.D.2

    2. 2

      Apply strategies for understanding and solving problems by using technological methods to develop and test solutions.CT2

      1. A

        Use resources to collect, analyze, and represent data.CT2.A

        1. 1

          Use digital tools to ask questions and digitally collect data, with guidance and support.CT2.A.1

      2. B

        Deconstruct components to understand systems and facilitate problem-solving.CT2.B

        1. 1

          Use digital tools to identify patterns in order to solve problems, with guidance and support.CT2.B.1

      3. C

        Create and test automated solutions.CT2.C

        1. 1

          Use digital tools to identify and create algorithms, with guidance and support.CT2.C.1

Creative CommunicatorCC

  •  

    Students communicate clearly and express themselves with a variety of digital tools.

    1. 1

      Communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals, audience and task.CC1

      1. A

        Choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.CC1.A

        1. 1

          Introduce and use age appropriate digital tools ex.: art creation programs, video production, photography, presentations, video media, green screen, stop motion animation for producing new creations or published communications using appropriate digital etiquette with guidance and support.CC1.A.1

      2. B

        Create original works or responsibly repurpose and/or remix digital resources into new creations.CC1.B

        1. 1

          Use age appropriate digital tools to create original and remixed work, with respect to intellectual property with guidance and support.CC1.B.1

      3. C

        Communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.CC1.C

        1. 1

          Observe and participate in the communication of ideas using a variety of digital tools ex.: video reflections, interactive notebooks, audio recording, as well as visual representation with guidance and support.CC1.C.1

    2. 2

      Publish and present content customized for their audience s , purpose, and task.CC2

      1. A

        Publish and present content that customizes the message and medium for their intended audiences.CC2.A

        1. 1

          Explore a variety of digital tools ex.: drawing/ art programs, video production, green screen, digital art . to create and communicate an idea to a variety of audiences with guidance and support.CC2.A.1

        2. 2

          Discuss different audiences and how presentations can change based on audience.CC2.A.2

Global CollaboratorGC

  •  

    Students use digital tools to connect with learners inside and outside of their classroom. 

    1. 1

      Use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.GC1

      1. A

        Use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.GC1.A

        1. 1

          Use digital tools and resources ex.: digital resources, virtual field trips, virtual reality, video media, and social media , to understand the similarities and differences of others in school, community, and beyond with guidance and support.GC1.A.1

      2. B

        Contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal. GC1.B

        1. 1

          Use digital tools to collaborate with team members in a digital workspace with guidance and support.GC1.B.1

      3. C

        Contribute to the exchange of ideas within and beyond the learning community.GC1.C

        1. 1

          Respect the interest of others by collaborating to share ideas, experiences, and opinions ex.: virtual collaboration, presentation, and discussion boards with guidance and support.GC1.C.1

    2. 2

      Use digital tools to connect with a global network of learners and engage with issues that impact local and global communities. GC2

      1. A

        Use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.GC2.A

        1. 1

          Use digital tools to collaborate with others to examine problems from school, community, and beyond with guidance and support.GC2.A.1

      2. B

        Explore local and global issues and use collaborative technologies to work with others to investigate solutions.GC2.B

        1. 1

          Use digital tools to collaborate with school, community, and beyond to solve problems with guidance and support.GC2.B.1

Frequently asked questions

What grade levels do these standards cover?
Kindergarten, Grade 1, and Grade 2