Grade K
Other Kansas Computer Science sets
Other Kansas Computer Science sets
Computing SystemsCS
- D.
DevicesD
- 1
Demonstrate how to operate a variety of computing devices.K.CS.D.01
- 1
- HS.
Hardware and SoftwareHS
- 1
Use appropriate terminology to locate and identify common computing devices and components in a variety of environments (e.g. turn on, navigate, open/close programs/apps).K.CS.HS.01
- 2
Identify and use software that controls computing devices (e.g. programs, browsers, websites, and applications).K.CS.HS.02
- 1
- IO.
Input and OutputIO
- 1
Identify and apply basic input/output skills. K.CS.IO.01
- a
Input (keyboarding, mouse, touchscreen, voice, camera, robotics, interactive board) K.CS.IO.01.a
- b
Output (monitor, screen, printer, robotics, audio). K.CS.IO.01.b
- a
- 1
- T.
TroubleshootingT
- 1
Recognize that computing systems might not work as expected and use accurate terminology to identify simple hardware or software problems (e.g. volume turned down on headphones, monitor turned off).K.CS.T.01
- 1
Networks & the InternetNI
- NCO.
Network Communication & OrganizationNCO
- 1
Recognize and use computing devices to connect with people or other devices using a network to communicate, access, and share information as a class (e.g. the internet, video conferencing, email, file transfer). K.NI.NCO.01
- 1
- C.
CybersecurityC
- 1
Use a form of secure access to protect private information and discuss the effects of password misuse (e.g. logging into a device, educational websites, authentication, thumbprint recognition).K.NI.C.01
- 1
Data AnalysisDA
- S.
StorageS
- 1
With guidance, demonstrate that computing devices can save information as data that can be searched, modified, and saved or deleted (e.g. save photos, files, or videos).K.DA.S.01
- 1
- C.
CollectionC
- 1
Students will learn how data about themselves and the world around them is collected, used, and organized in a meaningful way.K.DA.C.01
- 1
- CVT.
Visualization & TransformationCVT
- 1
Students represent collected data in a visual way through a computing device (e.g. charts, graphs, tables).K.DA.CVT.01
- 1
- IM.
Inference and ModelsIM
- 1
Students look for patterns in data, make predictions, make a model, and draw conclusions (e.g. make predictions on weather data, butterfly life cycle, etc.) and present in a picture graph or pattern.K.DA.IM.01
- 1
Algorithms and ProgrammingAP
- A.
AlgorithmsA
- 1
Construct and execute algorithms (set of step-by-step instructions) that includes sequencing and simple loops to accomplish a task, both independently, collaboratively, with or without a computing device (e.g. verbally, kinesthetically, with robot devices or a programming language, block coding).K.AP.A.01
- 1
- V.
VariablesV
- 1
With guidance, recognize that numbers represent different types of data using numbers or other symbols (e.g. thumbs up/thumbs down for yes/no color by number, arrows for direction, encoding/decoding a word using numbers or pictographs).K.AP.V.01
- 1
- C.
ControlC
- 1
With guidance, independently or collaboratively create programs to accomplish tasks using a programming language, robot device, or unplugged activity that includes sequencing events and simple loops (e.g. emphasizing beginning, middle, and end; collaborative programming).K.AP.C.01
- 1
- M.
ModularityM
- 1
With guidance, decompose (break down) a larger problem into smaller subproblems or combine simple tasks to make something more complex.K.AP.M.01
- 1
- PD.
Program DevelopmentPD
- 1
Create a design document to illustrate thoughts, ideas and stories in a sequential manner (e.g. storyboard, mindmap, sequential graphic organizer).K.AP.PD.01
- 2
With guidance, give credit to ideas, creations, and solutions of others while developing algorithms (e.g. using code, music, pictures). K.AP.PD.02
- 3
With guidance, independently or collaboratively construct, execute, and debug (identify and fix) algorithms using a programming language and or an unplugged activity that includes sequencing (e.g. use block based programming).K.AP.PD.03
- 4
Use correct terminology in the development of an algorithm to solve a simple problem (e.g. beginning, middle, end). K.AP.PD.04
- 1
Impacts of ComputingIC
- C.
CultureC
- 1
Understand different ways in which types of technologies are used in your daily life.K.IC.C.01
- 1
- SI.
Social InteractionsSI
- 1
With guidance identify appropriate manners while participating in an online environment. (Digital Citizenship - focus on Digital Literacy and Digital Etiquette)K.IC.SI.01
- 1
- H.
HistoryH
- 1
Discuss examples of how computing technology has changed and improved the way people live, work, and interact.K.IC.H.01
- 1
- SLE.
Safety, Law, & EthicsSLE
- 1
Practice responsible digital citizenship (legal and ethical behaviors) in the use of technology systems and software.K.IC.SLE.01
- 1
- CP.
Community PartnershipsCP
- 1
Understand that a wide range of jobs require knowledge or use of computer science. K.IC.CP.01
- 1
Frequently asked questions
- What grade levels do these standards cover?
- Kindergarten
- Where can I read the official document?
- Kansas Computer Science Standards Grades P-12
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